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The Best Music Theory Course: Level 2

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Tier 1Music Theory 2Track 01 – The Theory Ladder

Compose Emotional Game Music Without Guessing

Best Music Theory Course: Level 2

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The Problem

If you are:

  • Staring at your DAW thinking “my ideas are basic, not original, and I have no clue why.”
  • Sitting on a hard-drive full of half-finished tracks that never quite “feel right.”
  • You used to compose, lost momentum, and now every attempt reminds you what you’ve forgotten.

You already hear incredible music in your head. Level 2 is where you finally get the language to compose it on purpose, and if that sounds like you, this course was built for you.

Who This Is For

Level 2 is for gamer‑composers who want real skills, not random tips:

Theory feels intimidating

You might be starting almost from zero, never finished a full track, and theory feels intimidating.

You cannot get consistent quality

You might have dabbled in chords, YouTube tutorials, maybe released a piece or two, but you cannot get consistent quality.

Your fire and clarity are gone

You might be “stalled out,” you know some theory, you have past work, but your fire and clarity are gone.

You all have the same goals: Have a track in a game, have your own recognisable style, make people lean forward and say “wait, you wrote this?” and have indisputable proof of progress instead of more abandoned projects. This is what Level 2 is designed to do.

What You Will Be Able To Do After Level 2

By the end, you will be able to:

  1. Hear a rhythm and notate it correctly, including eighth notes, syncopation, pickups, dotted rhythms, repeats, and complex patterns in 2/4, 3/4, and 4/4.
  2. Use dynamics and articulation (staccato, legato, accents, crescendos) so your MIDI doesn’t sound like a flat piano roll.
  3. Read and notate in both treble and bass clef comfortably, and use the grand staff the way real game and film scores do.
  4. Understand and build all the core scales you actually use in games: major, natural minor, harmonic minor, melodic minor, pentatonic major and minor.
  5. Build and hear every triad type (major, minor, diminished, augmented) and seventh chord type (maj7, min7, dominant, half‑diminished), then use them to shape emotion.
  6. Use inversions, slash chords, and Roman numerals to reharmonize progressions and steal moves from your favorite OSTs.
  7. Read a piece of game music and actually know why it works in terms of rhythm, harmony, and form.
  8. Start building a small library of your own motifs, chord progressions, and rhythmic patterns you can reuse across tracks.
This is not theory for theory’s sake. Everything points back to:

Finish better music that sounds human, emotional, and intentional.

Curriculum

What is inside Best Music Theory Course: Level 2

You get a complete, sequenced curriculum. No guessing what to learn next.

Module 01

Rhythm Mastery

Eighth notes, beat divisions, strong vs weak beats, 2/4 vs 3/4 vs 4/4, dotted rhythms, pickup measures, repeat signs and realistic rhythmic composition. You stop fighting the grid and start controlling it.

Module 02

Dynamics and Articulation

Piano to forte, crescendos and diminuendos, staccato and legato. You learn how notation communicates “short,” “connected,” “grow here,” so you can program your MIDI the same way.

Module 03

Reading Like A Composer

Bass clef, grand staff, and note-reading shortcuts. You bridge from “melody on top only” thinking to full‑range orchestral thinking, which is crucial for game music.

Module 04

Scales That Actually Show Up In Games

Major, all three minor types, and both major and minor pentatonics. You learn how those relate, how to hear them, and how to pick scales that match the emotion you want.

Module 05

Chords and Power Chords

Triads in all qualities, power chords for rock and hybrid tracks, inversions, slash chords, and broken chords. You start seeing the neck/keyboard as chord shapes, not random notes.

Module 06

Seventh Chords and Real Harmony

Maj7, min7, dominant7, half‑diminished, plus how they appear when you harmonize scales. You learn how game and anime scores get that lush, “grown up” harmony without guesswork.

Module 07

Functional Harmony and Analysis

Roman numerals, chord function, and basic analysis. You learn to read progressions as I, ii, V etc, so you can steal harmonic moves from any OST and bend them to your style.

Module 08

Lyric and Rhyme Patterns

A compact module on rhyme types and schemes so if you ever compose songs, themes, or bard music for narrative games, your lyrics and phrasing do not sound amateur.

Application

Clear video lessons plus notated examples and composition exercises

Every concept is taught with clear video lessons plus notated examples and composition exercises that live in the same world as video game music, not eighteenth‑century church choir only.

How It Works

How it works

01

Self‑paced HD lessons you can rewatch any time.

02

Structured workbook exercises that move from drilling to short real compositions (so you are always applying).

03

Clear checkpoints so you always know “what to do today” instead of wandering YouTube.

04

Lifetime access, so you can come back when you are scoring a new game and need to refresh a concept.

When you get stuck, you are not alone; you are inside the same ecosystem that has already helped many gamers release their first legit tracks and start pitching to devs.

Who this is not for

If you want a fast “copy this chord progression” hack and never actually understand what you are doing, this is not it. If you are willing to sit down, do the boring work, and stack skill after skill until theory feels simple and obvious, Level 2 will change how you hear music. Ready to stop guessing and start composing on purpose? If you want one clear path from “I kind of know some chords” to “I can read, compose, and shape music like a real composer,” your next step is simple.

Full Curriculum

Want to see every lesson in Music Theory 2?

Expand to see the full curriculum

Course Content

Start Here
Start Here
How To Use The Course And Books Together
The Best Music Theory Course 2 DOWNLOADS
The Easy Way To Write Music
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FAQ

Questions before you apply

Do I need to finish Level 1 first?
You should already read basic notation in treble clef and know quarter notes, simple rhythms, and major / natural minor scales at a beginner level. If you can follow that, you are ready for Level 2.
Is this only for video game composers?
The examples are gamer‑friendly and many are drawn from game‑style music, but the theory is standard Western music theory. It will help you if you compose game OSTs, EDM, rock, cinematic, or songs.
What if I barely read music?
Level 2 assumes you know the very basics. We review and then move quickly. If you are rusty, you can rewatch lessons and use the exercises to rebuild your reading. Many “I hate notation” producers end up comfortable by the end.
How much time does it take per week?
Plan on 3 to 5 focused hours a week. If you go faster you can compress it, if you go slower you still keep access and can finish at your pace.
Do I need a piano or specific DAW?
A basic MIDI keyboard or even a typing keyboard plus staff paper is enough. Any DAW works. The skills are DAW‑agnostic.
Will this help my mixing or sound design?
Indirectly. Level 2 is about rhythm, pitch, and harmony. When your composing improves, your mixes instantly feel more musical because the raw material is stronger.
How is this different from free YouTube theory videos?
YouTube gives you disconnected tips. Level 2 gives you a complete path, practice built in, composer‑level notation skills, and harmony all in one place so you stop relearning the same surface tricks over and over.
What if I am already intermediate in theory?
If you can confidently identify and notate all intervals, all common scales, all triad types, basic seventh chords, and read both clefs, you might be ready for the next level. If any of that is shaky, Level 2 will plug the gaps so your advanced work does not collapse later.
How long do I have access?
When you apply and if you are accepted, you will get lifetime access to the course, so you can come back, review, and use the lessons whenever you need them.
Is there a guarantee?

Yes, our guarantees are for the programs, not each individual course by itself.

If you’re in QuesTone, you’re covered by our 10‑in‑365 guarantee: follow the plan and complete the required work, and if you don’t release 10 professional‑quality pieces in 365 days, we refund your program tuition.

If you’re in Gamer Music Creator Guild, you’re covered by our Guild guarantee: show up, do the work, and we’ll get you to 10–20 released tracks in 120 days – or we keep working with you for free until you do.

This course is one part of those systems. When you apply, we’ll tell you which program you’d be in and which guarantee would apply to you.

Grow

Make Music with Dan Spencer

Dan Spencer coaches Music Theory 2 from the practical composer and music-mentor perspective: learn the idea, try it in music, finish the assignment, and know the next move when you sit down to compose.

Dan Spencer, Music Mentor Dan

Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas!) to finished music you can actually ship.

Meet Dan

Ready to take the next step?

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